J Kang

Fun IoT & Physical Computing Projects

 
 

Activity Tracking Wearable Braces & Reward Giving IoT Toy Machine

I had a deep interest in data tracking, Internet of Things and wearable technology during my master’s studies, and wanted to build and test out a user interaction design to practice UX prototyping with physical computing using Arduino, and IoT technology.

The main target users were kids who need to build good habits in their early childhood, and another key purpose of this interaction model was to enhance communication with their kids for working mom and dad.

I built a toy machine that’s connected with wearable bracelets via bluetooth, and did user testing with kids and their parents.

 
 

 

Prototyping Process

 
 
 
 

IoT Project with SpaceBrew